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Scary Beans

Character ProductionRiggingImmersive Game

Born as an original IP by FrontFutur, Scary Beans was never just a creative flex. It became the place where we broke things on purpose to learn faster. A weird, cultish playground that let us experiment across narrative, gameplay, design, and community and turn it all into real value.

Cinematic Storytelling

We launched Scary Beans with a stylized 3D short, crafting the script, animation, lighting, and sound entirely in-house. This wasn't just a film; it was a powerful world-building tool and a punchy marketing asset that instantly introduced the IP's unique tone and characters.Imagine what we can do to launch your brand's story.

Playable Experiences

To truly immerse audiences, we developed a Unity-based browser game where players swing through "meatball chaos." Built in just weeks, this proved how interactive games can be a brand's most powerful launchpad, moving communities and driving engagement. Because IP is always stronger when it’s playable.

Scary Beans
Scary Beans

Unforgettable Marketing Assets

From posters to dynamic renders, the look of Scary Beans was crafted to be loud, weird, and instantly recognizable. These distinctive assets seeded the community and defined the IP's powerful identity even before gameplay launched. Making sure your brand is seen and remembered.

Community

Every bean was designed with modular traits and a hand-painted style, ready for drops, merchandise, and digital ownership. This rigorous process also developed our unique stylized rigging pipeline and trait toolkit, now benefiting client projects. Future-proofed assets, ready for anything.

Scary Beans

Why Scary Beans Matters (To You)

Scary Beans taught us how to ship the unexpected, fast. It demonstrated that narrative, game logic, and visual identity can build powerful communities before a product even exists. Most importantly, it proved that when you stop chasing trends and start building original, captivating worlds, people don't just want in—they become part of the journey. It was never just a project.

It was our way of showing what the future looks like when you're ready to go first.

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